notify.proto
syntax = "proto3";
package bilibili.broadcast.message.fission;
import "google/protobuf/empty.proto";
//
service Fission {
//
rpc GameNotify(google.protobuf.Empty) returns (stream GameNotifyReply);
}
message GameNotifyReply {
// 类型字段
uint32 type = 1;
// 数据字段
string data = 2;
}```