notify.proto

syntax = "proto3";

package bilibili.broadcast.message.fission;

import "google/protobuf/empty.proto";

//
service Fission {
    //
    rpc GameNotify(google.protobuf.Empty) returns (stream GameNotifyReply);
}

message GameNotifyReply {
    // 类型字段
    uint32 type = 1;
    // 数据字段
    string data = 2;
}```