activitygame.proto

syntax = "proto3";

package bilibili.broadcast.message.ticket;

//
enum RoomStatus {
    // 暂停:
    Pause = 0;
    // 播放:
    Play = 1;
    // 终止:
    End = 2;
}

// 推送选项
message RoomEvent {
    // RoomStatus 类型
    RoomStatus room_status = 1;
    //
    string room_message = 2;
}